I found this on thingiverse:
thingiverse.com/thing:53668/#comments
This is the explaination:
This works pretty well. Within 2 prints I had my printrbot jr fully calibrated to .1mm tolerances. Well enough to print an iPhone case that fits. I’ve included the STL and a sketchup file if you want to mess with it.
In case your new to calibration, I’m going to break it all down for you:
Usually in the custom Start g-code area in Slic3r you’ll have 4 calibration values for X,Y,Z and E for Extruder.
If you don’t have custom g-code in there, you’ll want to add it. Here is what mine looks like for a printrbot jr.
G28 ; home all axes
M92 X63.0242 ; calibrate X
M92 Y62.7669 ; calibrate Y
M92 Z2071.4959 ; calibrate Z
M92 E650 ; calibrate E
You are welcome to use these as starter values. Just paste them into the custom g-code section of slic3r. (note: direct drive extruder starter value should be M92 E100)
To calibrate you first print this puppy out. When it’s finished you’ll want to measure it with a caliper, digital preferred. How close to 50mm for X and Y are you? X is the side to side when facing your printer. Y is the back and forth. And Z is the up and down. Bust out your calculator and run this calculation:
(Don’t be scared, it’s easy)
First multiply the current value of X by the length in the STL, 50mm. Then divide that number by what you actually measured. The result is your new custom-gcode value for X.
So in my case, say I measured the X of my print to be 48.25mm, I would do
63.0242 X 50mm = 3151.21 (current X value times the value in the model)
THEN
3151.21 / 48.25 = 65.3101 (result divided by my measurement)
So in my custom G-Code I would replace 63.0242 with 65.3101
Do the same for Y, and it works for Z too!
Re-slice by exporting it to G-Code and reprint that bad boy. Check your measurements, and do it all over again if you are off by more than .5mm
I hope this has been helpful, I know it’s tough when you are first getting started.
For speed, I printed this object with 1 perimeter, 1 shell top and bottom, and infill of .1 (10%)
How does this work? You have to fill in values in the Gcode and replace them with calculated values later. But after slicing another object these values will be replaced no? I would like to try this but don’t really get the principle…
Greetings,
Kenny