i had finally totally assembled the printer yesterday. Today i would check all the function and configure it with the manual. Z and Y axes are o, but the X axis will only travel in one direction. If i hit the button in repetier for 10mm in the log is printed:
10:45:37.934 : OpenGL version:2.1 INTEL-8.18.28
10:45:37.950 : OpenGL extensions:GL_EXT_texture3D GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_vertex_array_bgra GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_NV_blend_square GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_EXT_texture_env_combine GL_NV_texture_rectangle GL_EXT_texture_edge_clamp GL_ARB_map_buffer_range WGL_ARB_extensions_string WGL_EXT_extensions_string WGL_ARB_pixel_format WGL_EXT_pixel_format WGL_EXT_swap_control WGL_ARB_pbuffer WGL_EXT_pbuffer WGL_ARB_make_current_read WGL_EXT_make_current_read WGL_ARB_render_texture WGL_EXT_render_texture
10:45:37.950 : OpenGL renderer:Parallels using Intel HD Graphics 3000 OpenGL Engine
10:45:37.950 : Using fast VBOs for rendering is possible
10:45:39.915 : echo:Active Extruder: 0
10:45:39.978 : FIRMWARE_NAME:Marlin V1; Sprinter/grbl mashup FIRMWARE_URL:http://www.K8200.eu - http://www.velleman.eu PROTOCOL_VERSION:1.0 MACHINE_TYPE:K8200 - 3D PRINTER EXTRUDER_COUNT:1
10:45:50.242 : echo:endstops hit: X:9.99
Does anyone known what ist the error??? I have all mechanical, electronical and soldering checked. the potentiometer for the xmotor is on .55…
Repetier is 0.84
THX